3 Testing and Validating the Service
Before you start test and learn
Before you start check you have:
If these conditions are not met, teams may need to return briefly to the To-be stage to refine options or reduce uncertainty before testing.
Skills required
User research
Plans and runs user testing to gather evidence about what works, what doesn’t, and why.
Design (service, UX, or content)
Creates and iterates prototypes based on user feedback and learning.
Content design
Ensures language, structure, and guidance are clear, usable, and inclusive for users.
Accessibility and inclusion
Helps ensure testing considers accessibility needs and diverse user contexts early on.
Product or delivery
Keeps testing focused on learning goals and makes evidence-based decisions about what to take forward.
Service owner or policy representative
Provides domain knowledge and ensures emerging solutions align with policy intent and constraints.
Technical lead
Sense-checks technical feasibility and highlights delivery risks during testing.
Criteria for success for to-be
Prototypes have been built to support learning
Content and end-to-end flow have been tested
Prototypes have been tested with real users, and core concepts are validated or refined based on evidence
Prototypes have been tested with diverse users, and content issues are discovered and resolved
Accessibility validation against WCAG
Prototypes are tested for accessibility and refined to meet WCAG 2.1 AA
Clear MVP Scope and prioritisation
Features for the MVP are prioritised based on user value, feasibility, and test results
Iterative cycles documented
Iterations are clearly documented, showing progression toward expected UX quality
Run a test and learn workshop
Teams often work in short cycles that involve building or refining a prototype, testing it with users, reviewing what was learned, and deciding what to change next. Below is an example of a rapid test and learn workshop however in practice you may decide to spend more time prototyping and interviewing users.
Before the session (Preparation phase)
Recruitment and preparation should happen 1–2 weeks before the workshop days.
Preparation
• Agree which part of the service will be tested (specific journey slice) • Define learning goals and key assumptions • Prepare low- or mid-fidelity prototype • Recruit 3–5 representative users • Confirm consent, logistics, and roles
GovStack facilitators Service owner Designer / content lead Research support
Day 1 – Focus and prepare
Align on learning goals
60 minutes
• Revisit assumptions and risks • Agree clear research questions • Confirm what success looks like
Whole delivery team
Prepare prototype
All day
• Refine prototype (avoid testing the whole service) • Ensure realistic content and flow • Prepare any supporting materials
Designer Content lead Service owner
Prepare for research
60 minutes
• Draft discussion guide • Assign roles (facilitator, observer, note-taker) • Run internal dry run
Research lead Observers
Day 2 – Test with users
User testing sessions
All day
• Run 3–5 moderated sessions (45–60 minutes each) • Encourage think-aloud behaviour • Capture structured notes
Researcher Observer Note-taker
Group synthesis
60 minutes
• Cluster findings into themes • Identify repeated issues and breakdowns • Compare findings to original assumptions
Whole delivery team
Decide next steps
60 minutes
• Agree what to change in the prototype • Identify what needs further testing • Decide whether confidence is high enough to move toward MVP
Product lead Service owner Designer
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